For one thing, you can only wield one weapon at a time, and can’t carry anything with you, so it becomes a balance of choosing a weapon with high attack power, and one tied to a spell that doesn’t suck. Enemy types are limited, with a few mid-bosses providing some extra challenge, and then a mix of melee and ranged mobile enemies and stationary towers.Įverything you upgrade is upgraded permanently between both characters and across the different game modes, and although RemiLore‘s touted 200-plus weapons may seem like it would offer more variety, the answer is: no. This isn’t a horrible formula, mind you, but it’s bland considering what you have to work with. Lather, rinse, repeat for the entirety of the game. You power through a set of rooms which spawn various enemy types, clear them out, and get a ranking up to S based on your effectiveness in dispatching enemies, which allows you to poke through more random items at the end of the stage. But at its core, RemiLore is a combat-oriented top-down beat-’em-up with very limited character customization. There are definitely similarities such as a four-act setup, with three stages in each act and a boss battle, the ability to acquire loot (kind of… I’ll cover it later), and randomly generated level layouts. In fact, RemiLore has a lot more in common with NES games like Gauntlet than it does with Blizzard’s immortal juggernaut. Let’s get this out of the way so nobody is confused: RemiLore is nothing like Diablo.
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